International Journal of Academic Management Science Research (IJAMSR)
  Year: 2018 | Volume: 2 | Issue: 12 | Page No.: 31-40
Application of Virtual Reality Technology in Sport Skill
Suffyan A. Alhadad, Omar G. Abood

Abstract:
Virtual reality (VR) technology is being increasingly used by athletes, coaches, and other sport-related professionals. In this paper, we worked on the new style of immersive environments for human motion performance analysis. In the first part of this paper, a theoretical presentation describes the goal and area of this type of test. In the second part of this paper, a survey of the available immersive systems will be exposed. Twenty articles were identified and coded to document the study aims, research designs, participant characteristics, sport types, VR technology, measures, and key findings. From the review, it was shown that interactive VR applications have enhanced a range of performance, physiological, and psychological outcomes. The specific effects have been influenced by factors related to the athlete and the VR system, which comprise athlete factors, VR environment factors, task factors, and the non-VR environment factors. Important variables include the presence of others in the virtual environment, competitiveness, task autonomy, immersion, attentional focus, and feedback. Lastly, a practical framework will be designed in actual-time with the attendees: a low-price immersive environment based on a Microsoft Kinect, a Razer Hydra, and an Oculus Rift Head Mounted Display device. We worked to improve an experiment to analyze perception-action coupling in soccer with simulated virtual opponents enabling to analyze the decision-making of a real keeper. Additional directions for future research and reporting standards for researchers are suggested.