International Journal of Engineering and Information Systems (IJEAIS)
  Year: 2020 | Volume: 4 | Issue: 9 | Page No.: 60-63
A Variety of Virtual Reality Implementations For Creative Learning and 5 Ways to Implement Virtual Reality in The Learning Process
A.A. Bahromov and S.N. Ibodullayev

Abstract:
Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as evaluating new products have shown that VR reduces both development time and costs whilst augmenting student motivation and creativity. The current study demonstrates that VR and 3D prototyping in the context of project-based learning (PBL) promote effective communication, increase problem solving skills, and enhance learning outcomes.