International Journal of Academic and Applied Research (IJAAR)
  Year: 2022 | Volume: 6 | Issue: 1 | Page No.: 54-63
Developing "Full House" Mathematical Education Game with Coppercube Software on Numerization of Numbers to Improve Students' Ict Literacy Download PDF
Arika Indah Kristiana , Arif Fatahillah, Yanuar Arief Nur H.

Abstract:
The use of technology as a learning medium can develop students' ICT literacy. However, media that use in this research is game. This study aims to develop mathematic education game assisted by Coppercube on numerization number to improve students' ICT literacy skills. The development model used is describe by Plomp model, which consists of four phase, namely preliminary research, developing and prototyping, and surmatif evaluation. The subjects of this research were students of class VIII SMA Nuris Jember. The method of analysis data on this research was 3, the validity analysis obtained through validation by validator, effective analysis obtained from the survey an understanding of the user, and an analysis of practicality obtained from the user survey response. Furthermore, the effectiveness of learning media is obtained from the average N-Gain test and ICT literacy questionnaire. The results showed that the media proved to be effective because it could improve the ICT literacy of students. In conclusion, mathematics education game assisted by coppercube on numerization number can improve students' ICT literacy skills.