International Journal of Academic Multidisciplinary Research (IJAMR)
  Year: 2022 | Volume: 6 | Issue: 7 | Page No.: 194-197
THE EFFECTIVENESS USING ANDROID-BASED CHEMICAL SNAKE AND LADDER GAME MEDIA ON ACID AND BASE CONTENT TOWARD STUDENTS LEARNING OUTCOMES FOR CLASS XI SMA/MA Download PDF
Putri Amanda Salsabilla, Iswendi, Irfan Ananda Ismail

Abstract:
This research is backgound by the availability of an android-based chemical snake and ladder games on acids and bases that have not been tested the effectiveness on student learning outcomes. This research goals to reveal the level of effectiveness the of the android-based chemical snake and ladder games on acids and bases material on the learning outcomes of class XI SMA/MA students. The type of research used is quasi-experiment with non-equivalent control group design. The Population in this research are science students of XI class of SMA Negeri 1 Lubuk Alung. The research sample was taken by using the purposive sampling and that the selected XI 1st Science class as experiment class and XI 3rd Science class as control class. The instrument of this research is the test of learning result by giving a pretest and posttest in the form of an objective test with 5 answer choices with 20 questions taken from 40 questions that had been tested. The data analysis technique used are the N-Gain test and the two-average similarity test (t-test) and the result showed an increase in better learning outcomes occurred in the experimental class compared to the control class. The evidenced was showed by the average score of posttest from experimental class and control class of 81 and 54, respectively. This is also evidenced by the average N-Gain test for the experimental class of 0.78 with the high category, and supported by hypothesis testing conduct by t-test, namely tcount (2,01107) > ttable (1,99085) at the real level = 0,05. This indicates that the hypothesis is accepted.