International Journal of Academic Multidisciplinary Research (IJAMR)
  Year: 2024 | Volume: 8 | Issue: 2 | Page No.: 105-110
Usability of Online Educational Applications to Facilitqaaate Distance Learning Download PDF
Joseline M. Santos, Raquel C. Adriano, Warlito M. Galita, Oliver O. Mariano, Nancy M. Santiago

Abstract:
The objective of the study is to evaluate the usability of Kahoot, Quizizz, Padlet, and Mentimeter applications. The study will be a basis for the extension of the Graduate School to train the teachers in DepEd schools in the use of the apps for their distance learning. The study utilized a quantitative method type of research. It used a descriptive method to gather data from the respondents using a modified System Usability Scale (SUS) to evaluate the usability of apps. Present, Apply, and Reflect (PAR) instructional model were utilized to identify the use of the apps in the lesson. This study was conducted in the second semester of S.Y. 2019-2020, Class C of the Graduate School of Bulacan State University. The fourteen students enrolled in the Research Methodology class were the respondents of study. More of the activities used Kahoot! for review, Based on the SUS, it was Mentimeter, Quizizz and Kahoot! were rated "Excellent' and find to be useful. Padlet was rated Poor. Though Kahoot! was used more often in the subject, the respondents rated Mentimeter to be more usable among all apps. This result of this study is only the first phase of the research project. An extension program was developed as one of the activities of the Graduate School. It is recommended to deepen the content of the training for the teachers and students to explore the other features of the apps.