International Journal of Academic and Applied Research (IJAAR)
  Year: 2024 | Volume: 8 | Issue: 4 | Page No.: 133-137
Increasing The Activities And Learning Outcomes Of Class Iv Students In Chapter 3 Styles Around Us By Using The Team Games Tournament (Tgt) Learning Model At Sdn Karangpring 03 Sukorambi District, Jember Regency Download PDF
Galih Raka Mukti ^, Agustiningsih ^, Kendid Mahmudi ^

Abstract:
This research is motivated by deficiencies in student activities and learning outcomes so that efforts are needed to improve student activities and learning outcomes with classroom actions using the Team Games Tournament type cooperative learning model. The aim of this research is to improve the activities and learning outcomes of class IV students in Chapter 3 Styles Around Us at SDN Karangpring 03 Jember. The type of research used is classroom action research as an action step to improve the quality of learning and see the influence on learning outcomes. The subjects of this research were all class IV students at SDN Karangpring 03 Jember. This research uses data collection research methods in the form of observations, tests and interviews. The results obtained after conducting research using the Team Games Tournament type cooperative learning model were more effective when compared to using the previous model. And students' responses to the use of the Team Games Tournament type learning model are included in the very good category and can provide an increase in activity and learning outcomes for students who are less than satisfactory. This can help and become an alternative model that can be used to achieve the expected results in class. Students who initially lack interest in learning by making noise in class can eventually decrease. So it can be said that the Team Games Tournament learning model is very effective and practical to use in learning.