Title: Gamification Mainly Interactive Education Methodology Project Education
Authors: Andijan State Technical Institute
Volume: 9
Issue: 12
Pages: 16-19
Publication Date: 2025/12/28
Abstract:
. This article analyzes the theoretical foundations and practical mechanisms for developing creative thinking in students in the process of teaching information systems design. During the study, the structure of creative thinking (cognitive, motivational, practical and reflexive components) and its stages of development were identified, and a pedagogical model was developed to effectively organize this process. Based on the results of the experiment, it was proven that interactive methods and project-based education had a significant impact on increasing creativity indicators . The results obtained expand the possibilities of training students studying in the field of information technology as innovative thinking specialists .