International Journal of Academic Multidisciplinary Research (IJAMR)

Title: Intensifying Students' Skills in Mathematics Through Project GAMES 3.0 (Gamification to Add Math Enthusiastic Students)

Authors: Rechelle M. Molato

Volume: 10

Issue: 1

Pages: 155-158

Publication Date: 2026/01/28

Abstract:
The study employed purposive sampling to enhance the mathematics skills of 71 Grade 7 students at Wenceslao Trinidad Memorial National High School during the 2024-2025 school year, with a focus on addition of integers. Using a descriptive research method with a quantitative approach, data was collected through an Individualized Approach where students used the X+Fun Tool to practice and complete assessments at their own pace. Pre- and post-tests were administered to measure the tool's effectiveness, revealing a significant improvement in scores, with the average increasing from 47.20% in the pretest to 92.40% in the post-test-a 45.20% gain. Statistical tools, including Kuder Richardson 20, t-tests, and Cronbach's alpha, were used to analyze the data. The study concluded that the Project Games tool effectively improved mathematics proficiency, with a significant increase in post-test scores confirming its potential as an intervention material. Students' perceptions of the tool were overwhelmingly positive, further supporting its effectiveness in enhancing both learning and engagement.

Download Full Article (PDF)